Write anything in Avatarian, the script from Avatar Legends. Type below and the glyphs appear as you go. Avatarian spells sounds, not letters, so it works on names and made-up words too.
Try:
You've edited these sounds by hand, so your text isn't changing them any more.
Each sound is written as a short code, sounds separated by spaces
and words by /. Click any glyph in the reference to add
its code here.
k uh t ah r uh spells Katara. The codes are
the ones dictionaries use to show pronunciation, so most of them
read the way they look. Real IPA works too if you prefer it
(k ə t ɑ r ə).
a | cat | ah | father | ee | see | ow | mouth |
e | bed | oh | goat | oo | soon | aw | thought |
i | sit | uh | comma | uu | foot | oy | choice |
u | cut | ey | face | eye | price |
uh also covers the vowel of
nurse and bird. Avatarian writes one letter
where English dictionaries write two, so er,
ur and ir all land on it too.
Consonants are themselves, plus ng,
ch, sh, th (thin),
dh (this), zh
(vision) and j (jam).
Codes are case-insensitive, so ah,
Ah and AH all mean the same sound.
Anything in (brackets) is a label for that word, not a
sound. That is how the English caption under each word gets there.
0 fills an empty slot: at the end of a word with an
odd number of sounds, and inside a word wherever a syllable ends,
since a block never runs across a syllable boundary.
Punctuation is written as itself: , . ? !. A mark is
a tall thin column drawn beside the word rather than inside a
block.
* marks a glyph you can see in a source but cannot
make out. It fills a slot, so the block structure is still
recorded even where the letter isn't.
Adding $ or % after a sound
forces its top or bottom form. You should rarely need it now: the
glyphs that turn do it on their own: r l w j when
they sit under another consonant, s when it sits over
one.
dashed box = no glyph for that sound yet
Draw a shape and pick the closest match, and it goes into the sounds box.
Every sound in the script. Click one to add it to the sounds box.