Avatarian Translator

Corpus Sources

Write anything in Avatarian, the script from Avatar Legends. Type below and the glyphs appear as you go. Avatarian spells sounds, not letters, so it works on names and made-up words too.

Try:

How to write sounds

Each sound is written as a short code, sounds separated by spaces and words by /. Click any glyph in the reference to add its code here.

k uh t ah r uh spells Katara. The codes are the ones dictionaries use to show pronunciation, so most of them read the way they look. Real IPA works too if you prefer it (k ə t ɑ r ə).

acat ahfather eesee owmouth
ebed ohgoat oosoon awthought
isit uhcomma uufoot oychoice
ucut eyface eyeprice

uh also covers the vowel of nurse and bird. Avatarian writes one letter where English dictionaries write two, so er, ur and ir all land on it too.

Consonants are themselves, plus ng, ch, sh, th (thin), dh (this), zh (vision) and j (jam).

Codes are case-insensitive, so ah, Ah and AH all mean the same sound.

Anything in (brackets) is a label for that word, not a sound. That is how the English caption under each word gets there.

0 fills an empty slot: at the end of a word with an odd number of sounds, and inside a word wherever a syllable ends, since a block never runs across a syllable boundary.

Punctuation is written as itself: , . ? !. A mark is a tall thin column drawn beside the word rather than inside a block.

* marks a glyph you can see in a source but cannot make out. It fills a slot, so the block structure is still recorded even where the letter isn't.

Adding $ or % after a sound forces its top or bottom form. You should rarely need it now: the glyphs that turn do it on their own: r l w j when they sit under another consonant, s when it sits over one.

Avatarian

dashed box = no glyph for that sound yet

Draw a glyph

Draw a shape and pick the closest match, and it goes into the sounds box.

Glyph reference

Every sound in the script. Click one to add it to the sounds box.